![]() To plant crops, you’ll hoe a field, bury seeds, and water them every day. Those familiar with modern farm simulators will understand this routine immediately – after all, games like Stardew Valley owe a lot to Harvest Moon / Story of Seasons. As you familiarise yourself with your new farmland, you’ll develop a routine – wake up early in the morning, plant or water crops, let your farm animals out to pasture, refill their feeds, and tend to their needs. Takakura gifts you a cow, plots of land, and a hope for more – and then the wide world of A Wonderful Life is open to your whims. ![]() Read: Marvelous announces multiplayer Story of Seasons game ![]() Following in his footsteps, you begin a similar journey. While the game doesn’t explicitly reference his death, your father is treated as an unseen, spiritual figure – a symbol of Takakura’s unrealised dreams of running a successful farm. But A Wonderful Life invites this introspective with its calming, slow story about collecting life’s many ‘Wonders’, learning to open yourself up to love, and rearing a child amongst a wholesome community.Īs the game opens, you meet a man named Takakura, who was formerly friends with your father when he lived in the Forgotten Valley. To get so existential over a simple life simulator, first launched as Harvest Moon: A Wonderful Life for Nintendo GameCube in 2004, feels silly. It understands the ‘between’ is what makes the journey worthwhile. Its primary hook is centred on the act of living, and eventually, dying. Story of Seasons: A Wonderful Life understands this, in a way many modern life simulators don’t. Time is finite, and that makes everything, and everyone, feel more special. ![]() Because we know we’ll die one day, moments become more precious. One school of thought laments this fact another celebrates it. ![]()
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